TRAINGINEERS
— A mixed-reality game concept for Meta Quest 3
In the pitch phase of the project, I was responsible for the branding, 3D and visualisation of the game. Through these renders, I helped the gameplay come to life through the eyes of the player.
Following the success of the pitch, I worked on the market research and positioning of the game. This led me to propose a concept that took the familiar train sets into the future.
In the final phase of the project, I’ve worked on visualising & prototyping the UI design concepts. Using Figma & Shapes XR, I prototyped and tested chosen concepts in VR.
This project was an extensive collaboration between code d’azur and Capitola. It is available for play at Meta Quest Store.
Credits: Jeroen Thissen, Dani Polak – Creative direction, Daniel Sytsma, Massimo Meier, Priscilla de Gier – Design & Art Direction, Jeremy Gardiner – UX & Gameplay, Roy Frencken, Edward van der Veen – Sr. Creative Team & Concept, Senne Shulz, Milo van Sluis – UX & Design.